THE DESKTOP WIZARD

Role: Programmer, Designer • Tools Used: Unity, FMOD, GitHub Desktop • Duration: 2 months (Ongoing)• Team Size: 4 • Platform: PC

A retro-fantasy puzzle platformer taking place in a faux desktop!

Some of my responsibilities include:

To: Traces of Gold >
< To: Auragami

COMPLEXITY THROUGH COMBINATION

When creating idea behind The Desktop Wizard, I looked towards unique experiences and interactions I could give a player through familiar and gameplay patterns.

I took Sokobon (block-pushing) mechanics, which are typically used in a top-down perspective, and put them in a platformer. I did this because I have seen enough great Sokoban games that use those traditional mechanics to great effect, so I knew I needed a wrinkle to engage players.

To further this, I added an undo (CTRL+Z) that allows players to undo the last push. This genre convention typically just helps players undo their last mistake. However, here it only affects the icons, not the player. This allows for flexibility and creativity in navigating and solving puzzles.

GAME DESIGN

  • Concept

  • Sokoban Mechanics

  • Platforming

  • Merge Mechanics

  • Undo

  • Level Structure

PUSH

MERGE

UNDO

SCRIPTING (C#)

  • Block-pushing gameplay

  • Icon Types

    • File

    • Shortcut

    • Recycling

    • Exits

    • Baggage

  • Email client

  • Merge mechanics

  • Undo functionality

Script Example

​VERSION CONTROL (GITHUB)

  • Created and managed a repository for The Desktop Wizard

  • Instructed all teammates in the operation of GitHub Desktop

  • Managed all pull requests

  • Solved any merge conflicts

​PLAY THE GAME HERE

CHECK OUT MY OTHER PROJECTS!

TRACES OF GOLD

Primary Developer

A snarky and concise strategy game.

AURAGAMI

Lead Designer / Programmer

VR Rythm-Like Game with a focus on accessible fun and relaxation