TRACES OF GOLD

Role: Primary Developer • Tools Used: Unity, ProBuilder • Duration: 2 Weeks • Team Size: 2 • Platform: Web, PC

A snarky and concise strategy game.

Some of my responsibilities include:

To: The Desktop Wizard >
< To: Auragami

GAME DESIGN

  • Concept

  • Tracing

  • Followers

  • Transmutation

  • Enemies

  • Level Design

  • Tutorialization

CONNECTING FOLLOWERS

I designed the game’s systems to reward player exploration and skill expression, with the followers being the link between everything. They follow you, mimic your actions, and die to your negligence.

COMEDY IN LOSS

The importance of followers in all systems and the ease with which they die gives each loss significance. I used the visuals to emphasize the morbid humor in this and minimize player frustration.

SCRIPTING (C#)

  • Behavior-mimicking followers

  • Possession

  • Player drawing/scoring

  • Dialogue events

  • Adaptive audio

Script Example

PLAY IT HERE!

CHECK OUT MY OTHER PROJECTS!

THE DESKTOP WIZARD

Programmer / Designer

A snarky and concise strategy game.

AURAGAMI

Lead designer / Programmer

VR Rythm-Like Game with a focus on accessible fun and relaxation