TRACES OF GOLD
Role: Primary Developer • Tools Used: Unity, ProBuilder • Duration: 2 Weeks • Team Size: 2 • Platform: Web, PC
A snarky and concise strategy game.
Some of my responsibilities include:
GAME DESIGN
Concept
Tracing
Followers
Transmutation
Enemies
Level Design
Tutorialization
CONNECTING FOLLOWERS
I designed the game’s systems to reward player exploration and skill expression, with the followers being the link between everything. They follow you, mimic your actions, and die to your negligence.
COMEDY IN LOSS
The importance of followers in all systems and the ease with which they die gives each loss significance. I used the visuals to emphasize the morbid humor in this and minimize player frustration.
SCRIPTING (C#)
Behavior-mimicking followers
Possession
Player drawing/scoring
Dialogue events
Adaptive audio